State Machine Production Committee
Based in London, England
PC / Mac
STATE MACHINE is the story of a wandering programmer on a distant island, disrupting the world. It is a story of survival in the industrial style: of teaching robots to be smarter, to be better, and to make money. After that... what else might they learn?
STATE MACHINE is the sharp end of the robot revolution.
State Machine started life as an experimental prototype in December 2015. In regular sessions at London's Scenario gaming bar, Terry and Ruari joined forces to bring it to life.
- Solve problems together with your new robot friends!
- Enjoy a peaceful holiday on a charmingly windswept island!
- Build a self-reliant nation that can survive the apocalypse!
- Will Not Teach You To Program
There are currently no trailers available for State Machine. Check back later for more or contact us for specific requests!
Logo & Icon
Awards & Recognition
- "Selected for Leftfield Collection at EGX Rezzed" EGX Rezzed, 30th March-1st April, 2017
Rapid-fire news and updates at twitter.com.
Additional images and videos at statemachinegame.tumblr.com.
About State Machine Production Committee
The State Machine Production Committee is a bureaucratic partnership guiding development of the independent videogame "State Machine" by Terry Cavanagh and Ruari O'Sullivan. It's where we store our meeting notes and take faxes.
More information on State Machine Production Committee, our logo & relevant media are available here.
State Machine Credits
Programmer / Designer / Artist
Programmer / Designer / Audio
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks