EGX Rezzed Report

If you dropped by our booth at EGX Rezzed this weekend, thank you—we had a blast! This was State Machine’s first trip out in public. We had lots of questions going in: how would everyone find the game? What connections would people draw? Would the weirder stuff click for people? And after going through five… Continue reading EGX Rezzed Report

Circuits and Secrets

So! State Machine, then! Ruari and I haven’t really said anything about State Machine since revealing it two weeks ago. Honestly, it’s hard to know where to start. We’ve been working on it for more than a year in secrecy – not talking about has sorta become a habit! Anyway, I figure it’s best not… Continue reading Circuits and Secrets

State Machine

Here’s what I’ve been working on with Terry all this time: our new game State Machine! Weird games take a while to firm up. This one’s come together after a year of experiments, and now we’re finding the core: it’s a tangled mess of friendship, automation, island building, apocalypse planning and Good Robots! We’re very proud of the… Continue reading State Machine

Introducing State Machine

Phew, ok, here goes! The EGX Rezzed Leftfield lineup is out, and I’m very proud to announce that my new game is part of it! The game’s called State Machine, and I’ve been working on it for a little over a year with Ruari O’Sullivan. You might remember a few blog posts about it at… Continue reading Introducing State Machine