State Machine

Here’s what I’ve been working on with Terry all this time: our new game State Machine!

Weird games take a while to firm up. This one’s come together after a year of experiments, and now we’re finding the core: it’s a tangled mess of friendship, automation, island building, apocalypse planning and Good Robots!

We’re very proud of the robots.

Our next big step with State Machine will be our stand at EGX Rezzed at the end of March, where you’ll get the first public chance to play our game—alongside 17 other crazy indies in the Leftfield Collection! If you’ll be in the area, please come check us out and say hi.

We’ll share more in the run-up to the show, so check our Twitter or the mailing list on our site to stay 100% posted. 😀

(Reposted from Ruari’s blog.)

Introducing State Machine

Phew, ok, here goes! The EGX Rezzed Leftfield lineup is out, and I’m very proud to announce that my new game is part of it!

The game’s called State Machine, and I’ve been working on it for a little over a year with Ruari O’Sullivan. You might remember a few blog posts about it at the start of last year – State Machine started as a tiny jam game for Ludum Dare at the end of 2015, and then never stopped.

From here on out I plan to post about the game quite a lot! We don’t know exactly when the game’s going to be finished yet, but we are aiming to release it this year! If you like, you can keep track of our development here. Or come play the game at EGX Rezzed in London at the end of March!

(Reposted from Terry’s blog.)